💶 Shop buyback tool
Fast and efficient
Fast and efficient
card quoting.
This page is dedicated to quickly quoting a card and estimating its buyback price. The goal: make it easy in just a few clicks to find a card and quickly get a clear, consistent price base adjusted to its condition.
Calculation base
((Cardmarket trend × 0.45) + (Cardmarket low × 0.20) + (eBay average × 0.35)) × operation coefficient × condition coefficient × liquidity coefficient
The base combines Cardmarket trend, Cardmarket low and eBay sold average, then applies operation, condition and liquidity coefficients.
Quote calculator
Enter the three price references, then select the operation type, card condition and card liquidity.
Please enter three valid prices.
Estimated buyback price
0,00 €
45% Cardmarket trend
20% Cardmarket low
35% eBay average
Liquidity adjustment
Card conditions
Choose the condition that best matches the card. The coefficient automatically reduces the quote according to wear.
| Condition | Abbreviation | Description | Coefficient |
|---|---|---|---|
| Mint | MT | Almost perfect card. No or almost no visible defects, even under strong light. | 1 |
| Near Mint | NM | Very light handling possible. Micro-scratches or tiny edge marks allowed. “Fresh from booster + light handling” condition. | 1 |
| Excellent | EX | Some visible marks: small whitening, light scratches, slightly worn corners. Overall clean card. | 0,75 |
| Good | GD | Clear wear: visible scratches, significant whitening, possible small light creases, worn corners. | 0,5 |
| Light Played | LP | Term mostly used in the US. Between NM and MP. Some visible play wear but still very presentable. | 0,5 |
| Moderately Played | MP | Noticeable wear: many scratches, worn edges, possible small creases. | 0,3 |
| Played / Poor | PL / PO | Heavily played card. Major visible defects, creases, dirt, strong wear. | 0,2 |
| Damaged | DMG | Damaged card: major crease, tear, ink, water damage, marked card or illegal in tournament play. | 0,1 |
Liquidity guide
Quick help to choose the right coefficient based on likely resale speed.
| Coefficient | Liquidity | Examples |
|---|---|---|
| 1.00 | Ultra liquid | Pikachu, Charizard, waifu cards, competitive meta, recent chase card |
| 0.90 | Good liquidity | Major well-known Pokémon, popular card, sought-after rarity |
| 0.80 | Average liquidity | Nice card, but demand is less obvious |
| 0.65 | Low liquidity | Obscure character, expensive but niche card, older set with limited demand |